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Unity 3D C#


Project type : Prototype

Category: Procedural Generation

Description :


In order to improve my skills in procedural generation, I decided to try to replicate that of Minecraft in 4 days using Perlin noise.


I have decided to implement in addition to procedural generation:

  • A system of biomes
  • Procedural forests
  • Procedural caves
  • A Chunk System