Type of project: ISART 2nd year
Category : 2D RPG
Project date : 19/04/2024
Nombre de personnes dans le projet : 2
During the project, I developed :
- A procedurally generated dungeon.
- Many enemies with different attack pattern, enemy movement was done with Unity Nav Mesh.
- An inventory system.
- An ability system, the player can use abilities like disguise or invisibility to progress through the dungeon (The game introduces 5 abilities).
- An effects system, the player can use potions if they had a fire, frost or poison effect.
Description :
This is a project I did for school. In the project I was with a Game Artist, Arthur Angot.