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PEA - DUNGEON


Unity 2D C# Gameplay Programmer  

Type of project: ISART 2nd year

Category : 2D RPG

Project date :  19/04/2024

Nombre de personnes dans le projet : 2

During the project, I developed :


  •  A procedurally generated dungeon.
  •  Many enemies with different attack pattern, enemy movement was done with Unity Nav Mesh.
  •  An inventory system.
  •  An ability system, the player can use abilities like disguise or invisibility to progress through the dungeon (The game introduces 5 abilities).
  •  An effects system, the player can use potions if they had a fire, frost or poison effect.

Description :

This is a project I did for school. In the project I was with a Game Artist, Arthur Angot.